Modular First Person Player
1.0.2.7
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MFPP.Player Member List
This is the complete list of members for
MFPP.Player
, including all inherited members.
AddForce
(Vector3 force)
MFPP.Player
AddImpulse
(Vector3 impulse)
MFPP.Player
AfterFinalMovement
MFPP.Player
AfterFinalMovementHandler
(Vector3 finalMovement)
MFPP.Player
AfterUpdate
()
MFPP.Player
protected
virtual
AirAccelerate
(Vector3 wishDir, Vector3 velocity, float accelerate)
MFPP.Player
protected
BeforeFinalMovement
MFPP.Player
BeforeFinalMovementHandler
(Vector3 finalMovement)
MFPP.Player
BeforeUpdate
()
MFPP.Player
protected
virtual
CameraExtras
MFPP.Player
CharacterController
MFPP.Player
ColliderHits
MFPP.Player
CollidingColliders
MFPP.Player
CollisionDetected
MFPP.Player
CollisionDetectedHandler
(ControllerColliderHit hit)
MFPP.Player
CollisionLayers
MFPP.Player
Collisions
MFPP.Player
Controls
MFPP.Player
CrouchToggled
MFPP.Player
CurrentCameraHeight
MFPP.Player
CurrentFootstepData
MFPP.Player
CurrentHeight
MFPP.Player
CurrentSlopeSpeedMultiplier
MFPP.Player
CurrentSpeedMultiplier
MFPP.Player
DesiredMovement
MFPP.Player
DesiredWorldMovement
MFPP.Player
DoFootsteps
()
MFPP.Player
protected
DoMisc
() (defined in
MFPP.Player
)
MFPP.Player
protected
DoMouse
()
MFPP.Player
protected
DoMovement
()
MFPP.Player
protected
EmitFootstepSound
()
MFPP.Player
EmitJumpSound
()
MFPP.Player
EmitLandSound
(float velocityMagnitude)
MFPP.Player
FinalMovement
MFPP.Player
Footstep
MFPP.Player
FootstepTimer
MFPP.Player
protected
ForceBuffer
MFPP.Player
protected
GetAxis
(string axisName)
MFPP.Player
protected
GetAxisRaw
(string axisName)
MFPP.Player
protected
GetButton
(string buttonName)
MFPP.Player
protected
GetButtonDown
(string buttonName)
MFPP.Player
protected
GetButtonUp
(string buttonName)
MFPP.Player
protected
GetCurrentAxis
(string axisName)
MFPP.Player
protected
ImpulseBuffer
MFPP.Player
protected
IsAscending
MFPP.Player
IsCrouching
MFPP.Player
IsDescending
MFPP.Player
IsFalling
MFPP.Player
IsGrounded
MFPP.Player
IsJumping
MFPP.Player
IsMoving
MFPP.Player
IsSprinting
MFPP.Player
IsStepOffsetting
MFPP.Player
Jumped
MFPP.Player
JustAired
MFPP.Player
JustLanded
MFPP.Player
KinematicAngles
MFPP.Player
KinematicMovement
MFPP.Player
LookAngles
MFPP.Player
LookAnglesDelta
MFPP.Player
Main
MFPP.Player
MinMoveDistance
MFPP.Player
Modules
MFPP.Player
Movement
MFPP.Player
MovementDetectionThreshold
MFPP.Player
NormalizedDesiredMovement
MFPP.Player
NormalizedDesiredWorldMovement
MFPP.Player
OldIsGrounded
MFPP.Player
OldIsStepOffsetting
MFPP.Player
OldKinematicMovement
MFPP.Player
OldVelocity
MFPP.Player
OnAired
MFPP.Player
OnAiredHandler
()
MFPP.Player
OnFootstep
MFPP.Player
OnFootstepHandler
(AudioClip footstep, float volume, float pitch)
MFPP.Player
OnLanded
MFPP.Player
OnLandedHandler
(Vector3 velocity)
MFPP.Player
PlanarVelocity
MFPP.Player
Player
() (defined in
MFPP.Player
)
MFPP.Player
Radius
MFPP.Player
RadiusWithSkinWidth
MFPP.Player
SkinWidth
MFPP.Player
SlopeLimit
MFPP.Player
SlopeRadiusMultiplier
MFPP.Player
StepOffset
MFPP.Player
TargetLookAngles
MFPP.Player
TargetSpeed
MFPP.Player
TeleportTo
(Vector3 position, bool resetVelocity=true)
MFPP.Player
TotalVelocity
MFPP.Player
UpdateHeight
()
MFPP.Player
protected
Velocity
MFPP.Player
WantsToMove
MFPP.Player
Generated by
1.10.0