Modular First Person Player 1.0.2.7
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MFPP.Player Member List

This is the complete list of members for MFPP.Player, including all inherited members.

AddForce(Vector3 force)MFPP.Player
AddImpulse(Vector3 impulse)MFPP.Player
AfterFinalMovementMFPP.Player
AfterFinalMovementHandler(Vector3 finalMovement)MFPP.Player
AfterUpdate()MFPP.Playerprotectedvirtual
AirAccelerate(Vector3 wishDir, Vector3 velocity, float accelerate)MFPP.Playerprotected
BeforeFinalMovementMFPP.Player
BeforeFinalMovementHandler(Vector3 finalMovement)MFPP.Player
BeforeUpdate()MFPP.Playerprotectedvirtual
CameraExtrasMFPP.Player
CharacterControllerMFPP.Player
ColliderHitsMFPP.Player
CollidingCollidersMFPP.Player
CollisionDetectedMFPP.Player
CollisionDetectedHandler(ControllerColliderHit hit)MFPP.Player
CollisionLayersMFPP.Player
CollisionsMFPP.Player
ControlsMFPP.Player
CrouchToggledMFPP.Player
CurrentCameraHeightMFPP.Player
CurrentFootstepDataMFPP.Player
CurrentHeightMFPP.Player
CurrentSlopeSpeedMultiplierMFPP.Player
CurrentSpeedMultiplierMFPP.Player
DesiredMovementMFPP.Player
DesiredWorldMovementMFPP.Player
DoFootsteps()MFPP.Playerprotected
DoMisc() (defined in MFPP.Player)MFPP.Playerprotected
DoMouse()MFPP.Playerprotected
DoMovement()MFPP.Playerprotected
EmitFootstepSound()MFPP.Player
EmitJumpSound()MFPP.Player
EmitLandSound(float velocityMagnitude)MFPP.Player
FinalMovementMFPP.Player
FootstepMFPP.Player
FootstepTimerMFPP.Playerprotected
ForceBufferMFPP.Playerprotected
GetAxis(string axisName)MFPP.Playerprotected
GetAxisRaw(string axisName)MFPP.Playerprotected
GetButton(string buttonName)MFPP.Playerprotected
GetButtonDown(string buttonName)MFPP.Playerprotected
GetButtonUp(string buttonName)MFPP.Playerprotected
GetCurrentAxis(string axisName)MFPP.Playerprotected
ImpulseBufferMFPP.Playerprotected
IsAscendingMFPP.Player
IsCrouchingMFPP.Player
IsDescendingMFPP.Player
IsFallingMFPP.Player
IsGroundedMFPP.Player
IsJumpingMFPP.Player
IsMovingMFPP.Player
IsSprintingMFPP.Player
IsStepOffsettingMFPP.Player
JumpedMFPP.Player
JustAiredMFPP.Player
JustLandedMFPP.Player
KinematicAnglesMFPP.Player
KinematicMovementMFPP.Player
LookAnglesMFPP.Player
LookAnglesDeltaMFPP.Player
MainMFPP.Player
MinMoveDistanceMFPP.Player
ModulesMFPP.Player
MovementMFPP.Player
MovementDetectionThresholdMFPP.Player
NormalizedDesiredMovementMFPP.Player
NormalizedDesiredWorldMovementMFPP.Player
OldIsGroundedMFPP.Player
OldIsStepOffsettingMFPP.Player
OldKinematicMovementMFPP.Player
OldVelocityMFPP.Player
OnAiredMFPP.Player
OnAiredHandler()MFPP.Player
OnFootstepMFPP.Player
OnFootstepHandler(AudioClip footstep, float volume, float pitch)MFPP.Player
OnLandedMFPP.Player
OnLandedHandler(Vector3 velocity)MFPP.Player
PlanarVelocityMFPP.Player
Player() (defined in MFPP.Player)MFPP.Player
RadiusMFPP.Player
RadiusWithSkinWidthMFPP.Player
SkinWidthMFPP.Player
SlopeLimitMFPP.Player
SlopeRadiusMultiplierMFPP.Player
StepOffsetMFPP.Player
TargetLookAnglesMFPP.Player
TargetSpeedMFPP.Player
TeleportTo(Vector3 position, bool resetVelocity=true)MFPP.Player
TotalVelocityMFPP.Player
UpdateHeight()MFPP.Playerprotected
VelocityMFPP.Player
WantsToMoveMFPP.Player