|
string | name |
|
List< Material > | linkedMaterials |
|
List< Texture > | linkedTextures |
|
List< AudioClip > | footstepClips |
|
List< AudioClip > | jumpingClips |
|
List< AudioClip > | landingClips |
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string | Name [get, set] |
| The name of the footstep data.
|
|
List< Material > | LinkedMaterials [get, set] |
| Linked materials for this footstep data.
|
|
List< Texture > | LinkedTextures [get, set] |
| Linked textures for this footstep data.
|
|
List< AudioClip > | FootstepClips [get, set] |
| Footstep sounds.
|
|
List< AudioClip > | JumpingClips [get, set] |
| Jumping sounds.
|
|
List< AudioClip > | LandingClips [get, set] |
| Landing sounds.
|
|
float | MinPitch [get, set] |
| Minimum random pitch of a footstep.
|
|
float | MaxPitch [get, set] |
| Maximum random pitch of a footstep.
|
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◆ GetRandomFootstep()
AudioClip MFPP.FootstepAsset.Data.GetRandomFootstep |
( |
| ) |
|
Gets a random footstep sound from this Data.
- Returns
- A random footstep sound from this Data.
◆ GetRandomJumping()
AudioClip MFPP.FootstepAsset.Data.GetRandomJumping |
( |
| ) |
|
Gets a random jumping sound from this Data.
- Returns
- A random jumping sound from this Data.
◆ GetRandomLanding()
AudioClip MFPP.FootstepAsset.Data.GetRandomLanding |
( |
| ) |
|
Gets a random landing sound from this Data.
- Returns
- A random landing sound from this Data.
◆ GetRandomPitch()
float MFPP.FootstepAsset.Data.GetRandomPitch |
( |
| ) |
|
Gets a random pitch from this Data.
- Returns
- A random pitch from this Data.
The documentation for this class was generated from the following file:
- Assets/MFPP/Scripts/Player/FootstepAsset.cs