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string | name |
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List< Material > | linkedMaterials |
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List< Texture > | linkedTextures |
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List< AudioClip > | footstepClips |
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List< AudioClip > | jumpingClips |
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List< AudioClip > | landingClips |
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string | Name [get, set] |
| | The name of the footstep data.
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List< Material > | LinkedMaterials [get, set] |
| | Linked materials for this footstep data.
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List< Texture > | LinkedTextures [get, set] |
| | Linked textures for this footstep data.
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List< AudioClip > | FootstepClips [get, set] |
| | Footstep sounds.
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List< AudioClip > | JumpingClips [get, set] |
| | Jumping sounds.
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List< AudioClip > | LandingClips [get, set] |
| | Landing sounds.
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float | MinPitch [get, set] |
| | Minimum random pitch of a footstep.
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float | MaxPitch [get, set] |
| | Maximum random pitch of a footstep.
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◆ GetRandomFootstep()
| AudioClip MFPP.FootstepAsset.Data.GetRandomFootstep |
( |
| ) |
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Gets a random footstep sound from this Data.
- Returns
- A random footstep sound from this Data.
◆ GetRandomJumping()
| AudioClip MFPP.FootstepAsset.Data.GetRandomJumping |
( |
| ) |
|
Gets a random jumping sound from this Data.
- Returns
- A random jumping sound from this Data.
◆ GetRandomLanding()
| AudioClip MFPP.FootstepAsset.Data.GetRandomLanding |
( |
| ) |
|
Gets a random landing sound from this Data.
- Returns
- A random landing sound from this Data.
◆ GetRandomPitch()
| float MFPP.FootstepAsset.Data.GetRandomPitch |
( |
| ) |
|
Gets a random pitch from this Data.
- Returns
- A random pitch from this Data.
The documentation for this class was generated from the following file:
- Assets/MFPP/Scripts/Player/FootstepAsset.cs