Modular First Person Player 1.0.2.7
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MFPP.Player.CollisionSettings Class Reference

Player collision settings. More...

Public Member Functions

 CollisionSettings (Player player)
 
- Public Member Functions inherited from MFPP.Player.Settings
 Settings (Player player)
 

Properties

bool EnableOverlapRecovery [get, set]
 Enables or disables overlap recovery. Used to depenetrate character controllers from static objects when an overlap is detected.
 
bool ContinuousCollisionDetection [get, set]
 If enabled, applies an extremely subtle noisy movement pass to the Player to allow for continuous collision detection in all cases.
 
float ContinuousCollisionDetectionStrength [get, set]
 The strength of the continuous detection movement pass. High value assures better collisions but more inaccurate movement. 0.01 is a good value in most cases.
 
int ContinuousCollisionDetectionPasses [get, set]
 The amount of continuous collision passes. High value assures better collisions but is more expensive to compute and character's skin width feels "thicker". 1 is the recommended value.
 
- Properties inherited from MFPP.Player.Settings
Player Player [get]
 The attached player to these settings.
 

Detailed Description

Player collision settings.


The documentation for this class was generated from the following file: