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Modular First Person Player 1.0.2.7
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Player collision settings. More...
Public Member Functions | |
| CollisionSettings (Player player) | |
Public Member Functions inherited from MFPP.Player.Settings | |
| Settings (Player player) | |
Properties | |
| bool | EnableOverlapRecovery [get, set] |
| Enables or disables overlap recovery. Used to depenetrate character controllers from static objects when an overlap is detected. | |
| bool | ContinuousCollisionDetection [get, set] |
| If enabled, applies an extremely subtle noisy movement pass to the Player to allow for continuous collision detection in all cases. | |
| float | ContinuousCollisionDetectionStrength [get, set] |
| The strength of the continuous detection movement pass. High value assures better collisions but more inaccurate movement. 0.01 is a good value in most cases. | |
| int | ContinuousCollisionDetectionPasses [get, set] |
| The amount of continuous collision passes. High value assures better collisions but is more expensive to compute and character's skin width feels "thicker". 1 is the recommended value. | |
Properties inherited from MFPP.Player.Settings | |
| Player | Player [get] |
| The attached player to these settings. | |
Player collision settings.