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| override void | AfterUpdate () |
| | Called right after updating the player.
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| virtual void | Initialize () |
| | Used for initialization.
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virtual void | BeforeUpdate () |
| | Called right before updating the player.
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float | BobAmplitude = 0.1f |
| | The amplitude of the bobbing.
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float | BobSpeed = 3f |
| | The speed of the bobbing.
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AnimationCurve | BobX = AnimationCurve.Constant(0, 1, 0) |
| | The X axis animation curve of the bobbing.
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AnimationCurve | BobY = AnimationCurve.Constant(0, 1, 0) |
| | The Y axis animation curve of the bobbing.
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float | LandingBobAmplitude = 5f |
| | The amplitude of the landing bob.
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float | LandingBobSpeed = 2f |
| | The speed recover of the landing bob.
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float | LandingBobLerpSpeed = 5f |
| | The speed recover lerp (smoothing) of the landing bob.
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◆ AfterUpdate()
| override void MFPP.Modules.BobModule.AfterUpdate |
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The documentation for this class was generated from the following file:
- Assets/MFPP/Scripts/Player/Modules/BobModule.cs