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| virtual void | Initialize () |
| | Used for initialization.
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virtual void | BeforeUpdate () |
| | Called right before updating the player.
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| virtual void | AfterUpdate () |
| | Called right after updating the player.
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bool | Enabled [get, set] |
| | Is this PlayerModule enabled?
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int | ExecutionOrder [get, set] |
| | The execution order of this PlayerModule, lower means earlier execution.
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Player | Player [get] |
| | The attached global::Player to this PlayerModule.
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Camera | Camera [get] |
| | The attached camera to this Player. Shortcut equivalent of "Player.Main.Camera".
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◆ AfterUpdate()
| virtual void MFPP.PlayerModule.AfterUpdate |
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◆ GetAxis()
| float MFPP.PlayerModule.GetAxis |
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string | axisName | ) |
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◆ GetAxisRaw()
| float MFPP.PlayerModule.GetAxisRaw |
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string | axisName | ) |
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◆ GetButton()
| bool MFPP.PlayerModule.GetButton |
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string | buttonName | ) |
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Similar to Input.GetButton(string) but also taking into account MFPP.Player.ControlSettings.ControlsEnabled.
- Parameters
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| buttonName | The name of the axis. |
- Returns
- Returns true while the virtual button identified by buttonName is held down.
◆ GetButtonDown()
| bool MFPP.PlayerModule.GetButtonDown |
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string | buttonName | ) |
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Similar to Input.GetButtonDown(string) but also taking into account MFPP.Player.ControlSettings.ControlsEnabled.
- Parameters
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| buttonName | The name of the axis. |
- Returns
- Returns true during the frame the user pressed down the virtual button identified by buttonName.
◆ GetCurrentAxis()
| float MFPP.PlayerModule.GetCurrentAxis |
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string | axisName | ) |
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◆ Initialize()
| virtual void MFPP.PlayerModule.Initialize |
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The documentation for this class was generated from the following file:
- Assets/MFPP/Scripts/Player/Modules/PlayerModule.cs