Modular First Person Player
1.0.2.7
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Here is a list of all documented properties with links to the class documentation for each member:
- a -
Acceleration :
MFPP.Player.MovementSettings
AirAccelerate :
MFPP.Player.MovementSettings
AirControl :
MFPP.Player.MovementSettings
AllowCrouch :
MFPP.Player.MovementSettings.CrouchSettings
AllowCrouchJump :
MFPP.Player.MovementSettings.CrouchSettings
AllowJump :
MFPP.Player.MovementSettings.JumpSettings
AllowMouseMove :
MFPP.Player.MovementSettings
AllowMovement :
MFPP.Player.MovementSettings
AllowSprint :
MFPP.Player.MovementSettings.SprintSettings
Asset :
MFPP.Player.FootstepSettings
AutoJump :
MFPP.Player.MovementSettings.JumpSettings
- c -
Camera :
MFPP.Player.MainSettings
,
MFPP.PlayerModule
CameraExtras :
MFPP.Player
CameraHeight :
MFPP.Player.MainSettings
CharacterController :
MFPP.Player
ColliderHits :
MFPP.Player
CollidingColliders :
MFPP.Player
CollisionLayers :
MFPP.Player
Collisions :
MFPP.Player
ContinuousCollisionDetection :
MFPP.Player.CollisionSettings
ContinuousCollisionDetectionPasses :
MFPP.Player.CollisionSettings
ContinuousCollisionDetectionStrength :
MFPP.Player.CollisionSettings
Controls :
MFPP.Player
ControlsEnabled :
MFPP.Player.ControlSettings
Crouch :
MFPP.Player.MovementSettings
CrouchButton :
MFPP.Player.ControlSettings
CrouchCameraHeight :
MFPP.Player.MovementSettings.CrouchSettings
CrouchHeight :
MFPP.Player.MovementSettings.CrouchSettings
CrouchingSpeed :
MFPP.Player.MovementSettings.CrouchSettings
CrouchTimerMultiplier :
MFPP.FootstepAsset
CrouchToggle :
MFPP.Player.MovementSettings.CrouchSettings
CrouchToggleButton :
MFPP.Player.ControlSettings
CrouchToggled :
MFPP.Player
CrouchVolume :
MFPP.FootstepAsset
CurrentCameraHeight :
MFPP.Player
CurrentFootstepData :
MFPP.Player
CurrentHeight :
MFPP.Player
CurrentLadderCollider :
MFPP.Modules.LadderModule
CurrentSlopeSpeedMultiplier :
MFPP.Player
CurrentSpeedMultiplier :
MFPP.Player
- d -
Deceleration :
MFPP.Player.MovementSettings
DefaultFootsteps :
MFPP.FootstepAsset
DefaultFootstepsName :
MFPP.FootstepAsset
DesiredMovement :
MFPP.Player
DesiredWorldMovement :
MFPP.Player
- e -
EnableCameraPitchOffset :
MFPP.Player.CameraSettings
Enabled :
MFPP.PlayerModule
EnableOverlapRecovery :
MFPP.Player.CollisionSettings
ExecutionOrder :
MFPP.PlayerModule
- f -
FinalMovement :
MFPP.Player
Footstep :
MFPP.Player
FootstepClips :
MFPP.FootstepAsset.Data
FootstepOverrideName :
MFPP.FootstepOverride
Footsteps :
MFPP.FootstepAsset
FootstepTimer :
MFPP.Player
ForceBuffer :
MFPP.Player
- g -
GlobalVolume :
MFPP.Player.FootstepSettings
- h -
Height :
MFPP.Player.MainSettings
HorizontalAxis :
MFPP.Player.ControlSettings
HorizontalStrafing :
MFPP.Player.MovementSettings
- i -
ImpulseBuffer :
MFPP.Player
Is3D :
MFPP.Player.FootstepSettings
IsAscending :
MFPP.Player
IsCrouching :
MFPP.Player
IsDescending :
MFPP.Player
IsFalling :
MFPP.Player
IsGrounded :
MFPP.Player
IsJumping :
MFPP.Player
IsMoving :
MFPP.Player
IsSprinting :
MFPP.Player
IsStepOffsetting :
MFPP.Player
- j -
Jump :
MFPP.Player.MovementSettings
JumpButton :
MFPP.Player.ControlSettings
Jumped :
MFPP.Player
JumpingClips :
MFPP.FootstepAsset.Data
JustAired :
MFPP.Player
JustLanded :
MFPP.Player
- k -
KinematicAngles :
MFPP.Player
KinematicMovement :
MFPP.Player
- l -
LandingClips :
MFPP.FootstepAsset.Data
LandingMaximumVelocity :
MFPP.FootstepAsset
LandingMinimumVelocity :
MFPP.FootstepAsset
LandingVolumeMultiplier :
MFPP.FootstepAsset
LinkedMaterials :
MFPP.FootstepAsset.Data
LinkedTextures :
MFPP.FootstepAsset.Data
LookAngles :
MFPP.Player
LookAnglesDelta :
MFPP.Player
- m -
Main :
MFPP.Player
MaxPitch :
MFPP.FootstepAsset.Data
MinMoveDistance :
MFPP.Player
MinPitch :
MFPP.FootstepAsset.Data
Modules :
MFPP.Player
MouseLocked :
MFPP.Player.ControlSettings
MouseSensitivity :
MFPP.Player.ControlSettings
MouseSensitivityXMultiplier :
MFPP.Player.ControlSettings
MouseSensitivityYMultiplier :
MFPP.Player.ControlSettings
MouseSmoothing :
MFPP.Player.ControlSettings
MouseXAxis :
MFPP.Player.ControlSettings
MouseYAxis :
MFPP.Player.ControlSettings
Movement :
MFPP.Player
MovementDetectionThreshold :
MFPP.Player
- n -
Name :
MFPP.FootstepAsset.Data
NormalizedDesiredMovement :
MFPP.Player
NormalizedDesiredWorldMovement :
MFPP.Player
- o -
OldIsGrounded :
MFPP.Player
OldIsStepOffsetting :
MFPP.Player
OldKinematicMovement :
MFPP.Player
OldVelocity :
MFPP.Player
OnLadder :
MFPP.Modules.LadderModule
OnTopOfLadder :
MFPP.Modules.LadderModule
- p -
PitchOffsetCurve :
MFPP.Player.CameraSettings
PlanarVelocity :
MFPP.Player
Player :
MFPP.Player.Settings
,
MFPP.PlayerModule
Power :
MFPP.Player.MovementSettings.JumpSettings
- r -
Radius :
MFPP.Player
RadiusWithSkinWidth :
MFPP.Player
Range :
MFPP.Player.FootstepSettings
RawInput :
MFPP.Player.ControlSettings
- s -
SkinWidth :
MFPP.Player
SlopeLimit :
MFPP.Player
SlopeRadiusMultiplier :
MFPP.Player
SlopeSpeedMultiplierCurve :
MFPP.Player.MovementSettings
SmartStrafing :
MFPP.Player.MovementSettings
Speed :
MFPP.Player.MovementSettings
SpeedMultiplier :
MFPP.Player.MovementSettings.CrouchSettings
,
MFPP.Player.MovementSettings.SprintSettings
Sprint :
MFPP.Player.MovementSettings
SprintButton :
MFPP.Player.ControlSettings
SprintTimerMultiplier :
MFPP.FootstepAsset
SprintVolume :
MFPP.FootstepAsset
StepOffset :
MFPP.Player
StepTimer :
MFPP.Modules.LadderModule
StrafingSpeed :
MFPP.Player.MovementSettings
- t -
TargetLookAngles :
MFPP.Player
TargetSpeed :
MFPP.Player
TotalVelocity :
MFPP.Player
- v -
Velocity :
MFPP.Player
VerticalAxis :
MFPP.Player.ControlSettings
VerticalStrafing :
MFPP.Player.MovementSettings
- w -
WalkTimer :
MFPP.FootstepAsset
WalkVolume :
MFPP.FootstepAsset
WantsToMove :
MFPP.Player
Generated by
1.10.0